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<h2>Collisions (Events)</h2>
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<p>Collision for events can be defined in the Animation editor.</p>
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    <li><b>Select</b> the animation and action you wish to add a collision box.</li>
    <li><b>Click</b> <img src="physicsBtn.PNG" width="27" height="24" alt="" title="" border="0" align="" /> and new options will display. <p><img src="collision.PNG" width="220" height="134" alt="" title="" border="0" align="" /></p></li>
    <li>There are different tools for you to easily create a collision box. For this tutorial click on "<b>Add Circle</b>"</li>
    <li>Next click left of the sprite and drag it from <b>left to right</b>. Once you let go, a yellow circle should appear.</li>
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<b>For most cases</b>, a circle is best, especially for moving characters. However, for static objects, rectangles and "Sprite Outline" is best.
To get the hang of it, you should <b>experiment</b> what kind of collision shape is best for you.
<p>The <img src="physicsBtn2.PNG" width="20" height="22" alt="" title="" border="0" align="" /> is for battle collision, mainly for projectiles. It can be used the same way and the recommended option is "Rectangle" or "Sprite Outline". </p>
<p>If your collision has too many nodes, <b>simplify</b> it by clicking <img src="simplify.PNG" width="23" height="22" alt="" title="" border="0" align="" />.</p>
<p><b>If it doesn't have enough</b>, collisions won't be accurate. Click <img src="subdivide.PNG" width="21" height="25" alt="" title="" border="0" align="" /> to subdivide.</p>
<p><b>To add a new node</b> to an existing shape, <b>hold [SHIFT]</b>, click on a node and move your mouse.</p>
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